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CloseThe path to the web player data file relative to the html file (Read Only).
Actually this is whatever path is written in the html file as a src
parameter to object
and embed
tags. So if it's the
absolute URL, srcValue
will have the absolute path.
// This detects if your data files were moved to another server // or are being linked to from somewhere else. function Start () { var isPirated : boolean = false; if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true; if (String.Compare (Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0) isPirated = true; if (isPirated) print("Pirated web player"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { bool isPirated = false; if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true; if (String.Compare(Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0) isPirated = true; if (isPirated) print("Pirated web player"); } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: isPirated as bool = false if Application.isWebPlayer: if Application.srcValue != 'game.unity3d': isPirated = true if String.Compare(Application.absoluteURL, 'http://www.website.com/Game/game.unity3d', true) != 0: isPirated = true if isPirated: print('Pirated web player')