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Application.loadedLevelName

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public static var loadedLevelName: string;
public static string loadedLevelName;
public static loadedLevelName as string

Description

The name of the level that was last loaded (Read Only).

	print (Application.loadedLevelName);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(Application.loadedLevelName);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(Application.loadedLevelName)

Note that this value is set only by Application.LoadLevel and Application.LoadLevelAsync. The Additive versions add content to the current level.