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Application.GetStreamProgressForLevel

public static function GetStreamProgressForLevel(levelIndex: int): float;

Description

How far has the download progressed? [0...1].

In the webplayer this returns the progress of this level.

See Also: CanStreamedLevelBeLoaded function.

	// Print on a guiText how much has been streamed level at index 1
	// When finished streaming, print "Level 1 has been fully streamed!"
	var percentageLoaded : float = 0;

function Update() { if(Application.GetStreamProgressForLevel(1) == 1) { guiText.text = "Level at index 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; guiText.text = percentageLoaded.ToString(); } }
public static function GetStreamProgressForLevel(levelName: string): float;

Description

How far has the download progressed? [0...1].

In the webplayer this returns the progress of this level.

See Also: CanStreamedLevelBeLoaded function.

	// Print on a guiText how much has been streamed "Level1"
	// When finished streaming, print "Level1 has been fully streamed!"
	var percentageLoaded : float = 0;

function Update() { if(Application.GetStreamProgressForLevel("Level1") == 1) { guiText.text = "Level 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100; guiText.text = percentageLoaded.ToString(); } }