Should the player be running when the application is in the background?
Default is false (application pauses when it is in background).
// Make the game run even when in background Application.runInBackground = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Application.runInBackground = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Application.runInBackground = true