The language the user's operating system is running in.
You can use this to automatically pick a localization for your content based on the user's system language.
// Prints to a guiText the actual language that the system is using. guiText.text = Application.systemLanguage.ToString();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { guiText.text = Application.systemLanguage.ToString(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: guiText.text = Application.systemLanguage.ToString()