Are we running inside the Unity editor? (Read Only)
Returns true if the game is being run from the Unity editor; false if run from any deployment target.
if (Application.isEditor) { print("We are running this from inside of the editor!"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { if (Application.isEditor) print("We are running this from inside of the editor!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: if Application.isEditor: print('We are running this from inside of the editor!')