Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.backgroundLoadingPriority

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var backgroundLoadingPriority: ThreadPriority;
public static ThreadPriority backgroundLoadingPriority;
public static backgroundLoadingPriority as ThreadPriority

Description

Priority of background loading thread.

Lets you control how long it takes to load data asynchronously vs. performance impact on the game while loading in the background.

	// Load as much data as possible, as a result frame rate will drop.
	// Good for fast loading when showing progress bars.
	Application.backgroundLoadingPriority = ThreadPriority.High;

// Load data very slowly and try not to affect performance of the game. // Good for loading in the background while the game is playing. Application.backgroundLoadingPriority = ThreadPriority.Low;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Application.backgroundLoadingPriority = ThreadPriority.High;
        Application.backgroundLoadingPriority = ThreadPriority.Low;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Application.backgroundLoadingPriority = ThreadPriority.High
		Application.backgroundLoadingPriority = ThreadPriority.Low

See Also: ThreadPriority enum.