Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
ClosePriority of background loading thread.
Lets you control how long it takes to load data asynchronously vs. performance impact on the game while loading in the background.
// Load as much data as possible, as a result frame rate will drop. // Good for fast loading when showing progress bars. Application.backgroundLoadingPriority = ThreadPriority.High; // Load data very slowly and try not to affect performance of the game. // Good for loading in the background while the game is playing. Application.backgroundLoadingPriority = ThreadPriority.Low;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Application.backgroundLoadingPriority = ThreadPriority.High; Application.backgroundLoadingPriority = ThreadPriority.Low; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Application.backgroundLoadingPriority = ThreadPriority.High Application.backgroundLoadingPriority = ThreadPriority.Low
See Also: ThreadPriority enum.