Format of a texture. Used when creating textures from scripts.
See Also: Texture2D.Texture2D, texture assets.
Alpha8 |
Alpha-only texture format. |
ARGB4444 |
A 16 bits/pixel texture format. Texture stores color with an alpha channel. |
RGB24 |
A color texture format. |
ARGB32 |
Color with an alpha channel texture format. |
RGB565 |
A 16 bit color texture format. |
DXT1 |
Compressed color texture format. |
DXT5 |
Compressed color with alpha channel texture format. |
WiiI4 |
Wii texture format. |
WiiI8 |
Wii texture format. Intensity 8 bit. |
WiiIA4 |
Wii texture format. Intensity + Alpha 8 bit (4 + 4). |
WiiIA8 |
Wii texture format. Intensity + Alpha 16 bit (8 + 8). |
WiiRGB565 |
Wii texture format. RGB 16 bit (565). |
WiiRGB5A3 |
Wii texture format. RGBA 16 bit (4443). |
WiiRGBA8 |
Wii texture format. RGBA 32 bit (8888). |
WiiCMPR |
Compressed Wii texture format. 4 bits/texel, ~RGB8A1 (Outline alpha is not currently supported). |
PVRTC_RGB2 |
PowerVR (iOS) 2 bits/pixel compressed color texture format. |
PVRTC_RGBA2 |
PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format |
PVRTC_RGB4 |
PowerVR (iOS) 4 bits/pixel compressed color texture format. |
PVRTC_RGBA4 |
PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format |
ETC_RGB4 |
ETC (GLES2.0) 4 bits/pixel compressed RGB texture format. |
ATC_RGB4 |
ATC (ATITC) 4 bits/pixel compressed RGB texture format. |
ATC_RGBA8 |
ATC (ATITC) 8 bits/pixel compressed RGB texture format. |
BGRA32 |
Format returned by iPhone camera |
ATF_RGB_DXT1 |
Flash-specific RGB DXT1 compressed color texture format. |
ATF_RGBA_JPG |
Flash-specific RGBA JPG-compressed color texture format. |
ATF_RGB_JPG |
Flash-specific RGB JPG-compressed color texture format. |