The rendering mode for particle systems (Shuriken).
This is used by the ParticleSystemRenderer to determine how to render the particles.
Billboard |
Render particles as billboards facing the player. (Default) |
Stretch |
Stretch particles in the direction of motion. |
HorizontalBillboard |
Render particles as billboards always facing up along the y-Axis. |
VerticalBillboard |
Render particles as billboards always facing the player, but not pitching along the x-Axis. |
Mesh |
Render particles as meshes. |