Types of UnityGUI input and processing events.
See Also: Event.type, Event, GUI Scripting Guide.
MouseDown |
Mouse button was pressed. |
MouseUp |
Mouse button was released. |
MouseMove |
Mouse was moved (editor views only). |
MouseDrag |
Mouse was dragged. |
KeyDown |
A keyboard key was pressed. |
KeyUp |
A keyboard key was released. |
ScrollWheel |
The scroll wheel was moved. |
Repaint |
A repaint event. One is sent every frame. |
Layout |
A layout event. |
DragUpdated |
Editor only: drag & drop operation updated. |
DragPerform |
Editor only: drag & drop operation performed. |
DragExited |
Editor only: drag & drop operation exited. |
Ignore |
Event should be ignored. |
Used |
Already processed event. |
ValidateCommand |
Validates a special command (e.g. copy & paste) |
ExecuteCommand |
Execute a special command (eg. copy & paste) |
ContextClick |
User has right-clicked (or control-clicked on the mac). |