Format of a RenderTexture.
See Also: RenderTexture.format, RenderTexture class.
ARGB32 |
Color render texture format, 8 bits per channel. |
Depth |
A depth render texture format. |
ARGBHalf |
Color render texture format, 16 bit floating point per channel. |
RGB565 |
Color render texture format. |
ARGB4444 |
Color render texture format, 4 bit per channel |
ARGB1555 |
Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels |
Default |
Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform |
DefaultHDR |
Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform |
ARGBFloat |
Color render texture format, 32 bit floating point per channel. |
RGFloat |
Two color (RG) render texture format, 32 bit floating point per channel. |
RGHalf |
Two color (RG) render texture format, 16 bit floating point per channel. |
RFloat |
Scalar (R) render texture format, 32 bit floating point. |
RHalf |
Scalar (R) render texture format, 16 bit floating point. |
R8 |
Scalar (R) render texture format, 8 bit fixed point. |
ARGBInt |
Four channel (ARGB) render texture format, 32 bit signed integer per channel. |
RGInt |
Two channel (RG) render texture format, 32 bit signed integer per channel. |
RInt |
Scalar (R) render texture format, 32 bit signed integer. |