OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider.
OnMouseExit balances out OnMouseEnter
// Assigns a white color to the material
// attached to this mesh.
function OnMouseExit () {
renderer.material.color = Color.white;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseExit() {
renderer.material.color = Color.white;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseExit():
renderer.material.color = Color.white
OnMouseExit can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.