Name | Description |
---|---|
position | Rectangle on the screen to use for the label. |
text | Text to display on the label. |
image | Texture to display on the label. |
content | Text, image and tooltip for this label. |
style | The style to use. If left out, the label style from the current GUISkin is used. |
Make a text or texture label on screen.
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control.
Example: Draw the classic Hello World! string:
Text label on the Game View.
function OnGUI () {
GUI.Label (Rect (10, 10, 100, 20), "Hello World!");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUI.Label(Rect(10, 10, 100, 20), 'Hello World!')
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
Texture Label.
var textureToDisplay : Texture2D;
function OnGUI () {
GUI.Label (Rect (10, 40, textureToDisplay.width, textureToDisplay.height),
textureToDisplay);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture2D textureToDisplay;
void OnGUI() {
GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public textureToDisplay as Texture2D
def OnGUI():
GUI.Label(Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay)