Your search for "parallax" resulted in 22 matches:

Parallax Bumped Specular

Parallax Bumped Specular

Parallax Diffuse

Parallax Diffuse

Reflective Parallax Diffuse

Reflective Parallax Diffuse

Reflective Parallax Specular

Reflective Parallax Specular

Transparent Parallax Diffuse

Transparent Parallax Diffuse

Transparent Parallax Specular

Transparent Parallax Specular

Self-Illuminated Parallax Diffuse

Self-Illuminated Parallax Diffuse

Self-Illuminated Parallax Specular

Self-Illuminated Parallax Specular

Usage and Performance of Built-in Shaders

Parallax Normal mapped. This adds parallax normal-mapping calculation.

Use built-in shader functions in the Built-In Render Pipeline

float2 ParallaxOffset (half h, half height, half3 viewDir) calculates UV offset for parallax normal mapping.

Render pipeline feature comparison reference

Features: Parallax Mapping Yes Yes Yes

Normal Shader Family

One Height texture with Parallax Depth in the alpha channel

2D or 3D projects

This is another popular style of 2D game, using 2D graphics but with a perspective camera to get a parallax scrolling effect. T...

Complex Lit Shader Material Inspector window reference for URP

Height Map URP implements the parallax mapping technique which uses the height map to achieve surface-level occl...

Height maps

Height mapping (also known as parallax mapping) is a similar concept to normal mapping, however this technique is more complex ...

Lit Shader Material Inspector window reference for URP

Height Map URP implements the parallax mapping technique which uses the height map to achieve surface-level occl...

Reflective Shader Family

One Normal map, with alpha channel for Parallax Depth

Self-Illuminated Shader Family

One Normal map normal map with alpha channel for Illumination Map & Parallax Depth combined

Standard Shader Material Inspector window reference for the Built-In Render Pipeline

Height mapping (also known as parallax mapping) is a similar concept to normal mapping, however this technique is more complex ...

Surface Shader input structure reference for the Built-In Render Pipeline

float3 viewDir - contains view direction, for computing Parallax effects, rim lighting etc.

Transparent Shader Family

One Normal map normal map with alpha channel for Parallax Depth


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