Transparent Parallax Specular
Transparent Cutout Vertex-Lit

Transparent Cutout Shader Family

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The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.

Transparent Cutout Vertex-Lit

shader-TransCutVertexLit
shader-TransCutVertexLit

Assets needed:

  • One Base texture with alpha channel for Transparency Map

» More details

Transparent Cutout Diffuse

shader-TransCutDiffuse
shader-TransCutDiffuse

Assets needed:

  • One Base texture with alpha channel for Transparency Map

» More details

Transparent Cutout Specular

shader-TransCutSpecular
shader-TransCutSpecular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

» More details

Transparent Cutout Bumped

shader-TransCutBumpedDiffuse
shader-TransCutBumpedDiffuse

Assets needed:

  • One Base texture with alpha channel for Transparency Map
  • One Normal map normal map, no alpha channel required

» More details

Transparent Cutout Bumped Specular

shader-TransCutBumpedSpecular
shader-TransCutBumpedSpecular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map
  • One Normal map normal map, no alpha channel required

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

» More details

Transparent Parallax Specular
Transparent Cutout Vertex-Lit