Language: English
Rigidbody
Spring Joint

Sphere Collider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Scripting

The Sphere Collider is a basic sphere-shaped collision primitive.

Properties

Property: Function:
Is Trigger If enabled, this Collider is used for triggering events, and is ignored by the physics engine.
Material Reference to the Physics Material that determines how this Collider interacts with others.
Center The position of the Collider in the object’s local space.
Radius The size of the Collider.

Details

The collider can be resized via the Radius property but cannot be scaled along the three axes independently (ie, you can’t flatten the sphere into an ellipse). As well as the obvious use for spherical objects like tennis balls, etc, the sphere also works well for falling boulders and other objects that need to roll and tumble.

Rigidbody
Spring Joint