Previous
3D Physics Reference
Next
Capsule Collider
Suggest a change

Box Collider

Switch to Scripting

The Box Collider is a basic cube-shaped collision primitive.

Properties

Property: Function:
Is Trigger If enabled, this Collider is used for triggering events, and is ignored by the physics engine.
Material Reference to the Physics Material that determines how this Collider interacts with others.
Center The position of the Collider in the object’s local space.
Size The size of the Collider in the X, Y, Z directions.

Details

Box colliders are obviously useful for anything roughy box-shaped, such as a crate or a chest. However, a thin box can be used as a floor, wall or ramp and the box shape is also a useful element in a compound collider.

Previous
3D Physics Reference
Next
Capsule Collider
Your name (optional):
Your email (optional):
Please write your suggestion here: