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The Transform component determines the Position, Rotation, and Scale of each object in the scene. Every GameObject has a Transform.
|Position||Position of the Transform in X, Y, and Z coordinates.|
|Rotation||Rotation of the Transform around the X, Y, and Z axes, measured in degrees.|
|Scale||Scale of the Transform along X, Y, and Z axes. Value “1” is the original size (size at which the object was imported).|
The position, rotation and scale values of a Transform are measured relative to the Transform’s parent. If the Transform has no parent, the properties are measured in world space.