Version: 5.4 (switch to 5.3)
Using Components
Creating Components


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The Transform component determines the Position, Rotation, and Scale of each object in the scene. Every GameObject has a Transform.


Property: Function:
Position Position of the Transform in X, Y, and Z coordinates.
Rotation Rotation of the Transform around the X, Y, and Z axes, measured in degrees.
Scale Scale of the Transform along X, Y, and Z axes. Value “1” is the original size (size at which the object was imported).

The position, rotation and scale values of a Transform are measured relative to the Transform’s parent. If the Transform has no parent, the properties are measured in world space.

Using Components
Creating Components