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Called on clients or servers when reporting events from the MasterServer.

Like, for example, when a host list has been received or host registration succeeded.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Network.InitializeServer(32, 25000); }

void OnServerInitialized() { MasterServer.RegisterHost("MyGameVer1.0.0_42", "My Game Instance", "This is a comment and place to store data"); }

void OnMasterServerEvent(MasterServerEvent msEvent) { if (msEvent == MasterServerEvent.RegistrationSucceeded) Debug.Log("Server registered"); } }