ReadyMessage

class in UnityEngine.Networking.NetworkSystem

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다음으로부터 상속:Networking.NetworkSystem.EmptyMessage

매뉴얼로 전환

설명

This is passed to handler funtions registered for the SYSTEM_READY built-in message.

상속된 멤버

Public 함수

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.