BoxBoundsHandle

class in UnityEditor.IMGUI.Controls

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다음으로부터 상속:IMGUI.Controls.PrimitiveBoundsHandle

매뉴얼로 전환

설명

A compound handle to edit a box-shaped bounding volume in the Scene view.

2D and 3D BoxBoundsHandle in the Scene View.

See Also: PrimitiveBoundsHandle.

변수

sizeReturns or specifies the size of the bounding box.

생성자

BoxBoundsHandleCreate a new instance of the BoxBoundsHandle class.

보호되는 함수

DrawWireframeDraw a wireframe box for this instance.

상속된 멤버

변수

axesFlags specifying which axes should display control handles.
centerReturns or specifies the center of the bounding volume for the handle.
handleColorReturns or specifies the color of the control handles.
midpointHandleDrawFunctionAn optional CapFunction to use when displaying the control handles. Defaults to Handles.DotHandleCap if no value is specified.
midpointHandleSizeFunctionAn optional SizeFunction to specify how large the control handles should be in the space of Handles.matrix. Defaults to a fixed screen-space size.
wireframeColorReturns or specifies the color of the wireframe shape.

Public 함수

DrawHandleA function to display this instance in the current handle camera using its current configuration.
SetColorSets handleColor and wireframeColor to the same value.

보호되는 함수

GetSizeGets the current size of the bounding volume for this instance.
IsAxisEnabledGets a value indicating whether the specified axis is enabled for the current instance.
OnHandleChangedA callback for when a control handle was dragged in the scene.
SetSizeSets the current size of the bounding volume for this instance.