SubstanceImporter

class in UnityEditor

/

다음으로부터 상속:AssetImporter

매뉴얼로 전환

설명

The SubstanceImporter class lets you access the imported ProceduralMaterial instances.

Public 함수

CloneMaterialClone an existing ProceduralMaterial instance.
DestroyMaterialDestroy an existing ProceduralMaterial instance.
ExportBitmapsExport the bitmaps generated by a ProceduralMaterial as TGA files.
ExportPresetExport a XML preset string with the value of all parameters of a given ProceduralMaterial to the specified folder.
GetAnimationUpdateRateGet the ProceduralMaterial animation update rate in millisecond.
GetGenerateAllOutputsCheck if the ProceduralMaterial needs to force generation of all its outputs.
GetGenerateMipMapsReturn true if the mipmaps are generated for this ProceduralMaterial.
GetMaterialCountGet the number of ProceduralMaterial instances.
GetMaterialOffsetGet the material offset, which is used for all the textures that are part of this ProceduralMaterial.
GetMaterialsGet an array with the ProceduralMaterial instances.
GetMaterialScaleGet the material scale, which is used for all the textures that are part of this ProceduralMaterial.
GetPlatformTextureSettingsGet the import settings for a given ProceduralMaterial for a given platform (width and height, RAW/Compressed format, loading behavior).
GetPrototypeNamesGet a list of the names of the ProceduralMaterial prototypes in the package.
GetTextureAlphaSourceGet the alpha source of the given texture in the ProceduralMaterial.
InstantiateMaterialInstantiate a new ProceduralMaterial instance from a prototype.
OnShaderModifiedAfter modifying the shader of a ProceduralMaterial, call this function to apply the changes to the importer.
RenameMaterialRename an existing ProceduralMaterial instance.
ResetMaterialReset the ProceduralMaterial to its default values.
SetAnimationUpdateRateSet the ProceduralMaterial animation update rate in millisecond.
SetGenerateAllOutputsSpecify if the ProceduralMaterial needs to force generation of all its outputs.
SetGenerateMipMapsForce the generation of mipmaps for this ProceduralMaterial.
SetMaterialOffsetSet the material offset, which is used for all the textures that are part of this ProceduralMaterial.
SetMaterialScaleSet the material scale, which is used for all the textures that are part of this ProceduralMaterial.
SetPlatformTextureSettingsSet the import settings for the input ProceduralMaterial for the input platform.
SetTextureAlphaSourceSet the alpha source of the given texture in the ProceduralMaterial.

상속된 멤버

변수

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

정적 함수

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.