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MonoBehaviour.OnAnimatorIK(int)

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Parameters

layerIndex IK ソルバーが呼び出しされたレイヤーのインデックス

Description

アニメーション IK (インバース キネマティクス)をセットアップするときのコールバック

OnAnimatorIK() は Animator コンポーネントが内部 IK システムを更新する直前により呼び出しされます。このコールバックは IK Goal のポジションおよび関連する Weight(重み付け) を設定するために使用することが出来ます。

var leftFootPositionWeight: float;
var leftFootRotationWeight: float;
var leftFootObj: Transform;

private var animator: Animator;


function Start() {
	animator = GetComponent.<Animator>();
}


function OnAnimatorIK(layerIndex: int) {
	animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot,leftFootPositionWeight);
	animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot,leftFootRotationWeight);     
	animator.SetIKPosition(AvatarIKGoal.LeftFoot,leftFootObj.position);                    
	animator.SetIKRotation(AvatarIKGoal.LeftFoot,leftFootObj.rotation);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float leftFootPositionWeight;
    public float leftFootRotationWeight;
    public Transform leftFootObj;
    private Animator animator;
    void Start() {
        animator = GetComponent<Animator>();
    }
    void OnAnimatorIK(int layerIndex) {
        animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, leftFootPositionWeight);
        animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, leftFootRotationWeight);
        animator.SetIKPosition(AvatarIKGoal.LeftFoot, leftFootObj.position);
        animator.SetIKRotation(AvatarIKGoal.LeftFoot, leftFootObj.rotation);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public leftFootPositionWeight as float

	public leftFootRotationWeight as float

	public leftFootObj as Transform

	private animator as Animator

	def Start() as void:
		animator = GetComponent[of Animator]()

	def OnAnimatorIK(layerIndex as int) as void:
		animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, leftFootPositionWeight)
		animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, leftFootRotationWeight)
		animator.SetIKPosition(AvatarIKGoal.LeftFoot, leftFootObj.position)
		animator.SetIKRotation(AvatarIKGoal.LeftFoot, leftFootObj.rotation)