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HumanTrait.GetMuscleDefaultMax

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public static function GetMuscleDefaultMax(i: int): float;
public static float GetMuscleDefaultMax(int i);
public static def GetMuscleDefaultMax(i as int) as float

Parameters

i マッスルのインデックス

Description

マッスルの可動域のデフォルトの最大値(単位は角度)

デフォルトの最大値はマッスルの可動域の三つの軸(X, Y, Z)の全てに適用されます。マッスルのインデックス値の順番は MuscleName と同じです。

function Start() {
	var muscleName: String[] = HumanTrait.MuscleName;
	
	for (var i = 0; i < HumanTrait.MuscleCount; i++) {
		Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i));
	}
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        string[] muscleName = HumanTrait.MuscleName;
        int i = 0;
        while (i < HumanTrait.MuscleCount) {
            Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i));
            i++;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		muscleName as (string) = HumanTrait.MuscleName
		i as int = 0
		while i < HumanTrait.MuscleCount:
			Debug.Log(((((muscleName[i] + ' min: ') + HumanTrait.GetMuscleDefaultMin(i)) + ' max: ') + HumanTrait.GetMuscleDefaultMax(i)))
			i++

See Also: HumanLimit.max, GetMuscleDefaultMin.