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HumanTrait.MuscleName

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public static var MuscleName: string[];
public static string[] MuscleName;
public static MuscleName as string[]

Description

メカニムで定義された全てのヒューマノイド マッスル名の配列

function Start() {
	var muscleName: String[] = HumanTrait.MuscleName;
	
	for (var i = 0; i < HumanTrait.MuscleCount; i++) {
		Debug.Log(muscleName[i]);
	}
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        string[] muscleName = HumanTrait.MuscleName;
        int i = 0;
        while (i < HumanTrait.MuscleCount) {
            Debug.Log(muscleName[i]);
            i++;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		muscleName as (string) = HumanTrait.MuscleName
		i as int = 0
		while i < HumanTrait.MuscleCount:
			Debug.Log(muscleName[i])
			i++