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EditorUtility.CompressTexture

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public static function CompressTexture(texture: Texture2D, format: TextureFormat, quality: TextureCompressionQuality): void;
public static void CompressTexture(Texture2D texture, TextureFormat format, TextureCompressionQuality quality);
public static def CompressTexture(texture as Texture2D, format as TextureFormat, quality as TextureCompressionQuality) as void

Description

テクスチャを圧縮します

特定のフォーマットへ圧縮したい場合に使用します。 ゲーム内でテクスチャ圧縮を行いたい場合は、DXT圧縮よりクオリティは落ちますが、 Texture2D.Compress関数を使用します。

	// Automatically Compress all imported textures to the project
	// to RGB24

	class MyTexturePostprocessor extends AssetPostprocessor {
		function OnPostprocessTexture (t : Texture2D) {
			EditorUtility.CompressTexture(t, TextureFormat.RGB24);
		}
	}