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    Class SynthesizedAlignment

    Creates the data for a plane alignment trait When added to a synthesized object, adds an alignment based on the game object's rotation

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SynthesizedTrait
    SynthesizedTrait<Int32>
    SynthesizedAlignment
    Inherited Members
    SynthesizedTrait<Int32>.k_ProvidedTraits
    SynthesizedTrait<Int32>.GetProvidedTraits()
    SynthesizedTrait<Int32>.AddTrait(Int32)
    SynthesizedTrait<Int32>.UpdateTrait(Int32)
    SynthesizedTrait<Int32>.RemoveTrait(Int32)
    SynthesizedTrait.SynthesizedObject
    SynthesizedTrait.HasValidValue
    SynthesizedTrait.Awake()
    SynthesizedTrait.OnEnable()
    SynthesizedTrait.OnDisable()
    SynthesizedTrait.TryAdd()
    SynthesizedTrait.TryRemove()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS.Data.Synthetic
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.5/manual/ReferenceGuideSyntheticData.html#synthesized-alignment-synthesizedalignment")]
    [MovedFrom("Unity.MARS.Data")]
    public class SynthesizedAlignment : SynthesizedTrait<int>, ISimulatable, ISynthesizedData, IProvidesTraits<int>, IProvidesTraits

    Properties

    TraitName

    Declaration
    public override string TraitName { get; }
    Property Value
    Type Description
    String
    Overrides
    SynthesizedTrait.TraitName

    UpdateWithTransform

    Declaration
    public override bool UpdateWithTransform { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    SynthesizedTrait.UpdateWithTransform

    Methods

    GetTraitData()

    Declaration
    public override int GetTraitData()
    Returns
    Type Description
    Int32
    Overrides
    Unity.MARS.Data.Synthetic.SynthesizedTrait<System.Int32>.GetTraitData()

    Extension Methods

    IProvidesTraitsMethods.AddOrUpdateTrait<T>(IProvidesTraits<T>, Int32, String, T)
    IProvidesTraitsMethods.RemoveTrait<T>(IProvidesTraits<T>, Int32, String)
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