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    Class SynthesizedTrait

    Base representation of a single property in a Synthesized MARS Object Most often you'll want to inherit from SynthesizedTrait>T< instead

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SynthesizedTrait
    SynthesizedTrait<T>
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS.Data.Synthetic
    Syntax
    [MovedFrom("Unity.MARS.Data")]
    public abstract class SynthesizedTrait : MonoBehaviour, ISimulatable, ISynthesizedData

    Properties

    HasValidValue

    True if the value for this trait is valid

    Declaration
    public virtual bool HasValidValue { get; }
    Property Value
    Type Description
    Boolean
    Implements
    ISynthesizedData.HasValidValue

    SynthesizedObject

    The associated SynthesizedObject

    Declaration
    public SynthesizedObject SynthesizedObject { get; }
    Property Value
    Type Description
    SynthesizedObject
    Implements
    ISynthesizedData.SynthesizedObject

    TraitName

    Declaration
    public abstract string TraitName { get; }
    Property Value
    Type Description
    String
    Implements
    ISynthesizedData.TraitName

    UpdateWithTransform

    Should this trait update when its transform does?

    Declaration
    public abstract bool UpdateWithTransform { get; }
    Property Value
    Type Description
    Boolean

    Methods

    AddTrait(Int32)

    Called when the SynthesizedObject around this trait is being added

    Declaration
    public abstract void AddTrait(int dataID)
    Parameters
    Type Name Description
    Int32 dataID

    The entity that will hold all of the synthesized data

    Awake()

    Called by Unity when the object is first activated

    Declaration
    protected virtual void Awake()

    OnDisable()

    Called by Unity when the object is disabled

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Called by Unity when the object is enabled

    Declaration
    protected virtual void OnEnable()

    RemoveTrait(Int32)

    Called when the SynthesizedObject around this trait is being removed

    Declaration
    public abstract void RemoveTrait(int dataID)
    Parameters
    Type Name Description
    Int32 dataID

    The entity that holds this trait

    TryAdd()

    Try to add this trait to the associated SynthesizedObject

    Declaration
    public bool TryAdd()
    Returns
    Type Description
    Boolean

    True if the trait was added successfully

    Implements
    ISynthesizedData.TryAdd()

    TryRemove()

    Try to remove this trait from the associated SynthesizedObject

    Declaration
    public bool TryRemove()
    Returns
    Type Description
    Boolean

    True if the trait was removed successfully

    Implements
    ISynthesizedData.TryRemove()

    UpdateTrait(Int32)

    Called when the SynthesizedObject around this trait is being updated

    Declaration
    public abstract void UpdateTrait(int dataID)
    Parameters
    Type Name Description
    Int32 dataID

    The entity that will hold all of the synthesized data

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