Table of Content | High Definition RP | 7.1.8
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    • UnityEditor.Rendering
      • TextureCombiner
    • UnityEditor.Rendering.HighDefinition
      • AutodeskInteractiveMaterialImport
      • BaseShaderPreprocessor
      • CustomPassDrawer
      • CustomPassDrawer.PassUIFlag
      • CustomPassDrawerAttribute
      • DiffusionProfileSettingsEditor
      • DrawRenderersCustomPassDrawer
      • EmissiveIntensityUnit
      • FBXMaterialDescriptionPreprocessor
      • FullScreenCustomPassDrawer
      • HDAdditionalLightDataEditorExtension
      • HDBaseEditor<T>
      • HDEditorUtils
      • HDLightingWindowEnvironmentSectionEditor
      • HDShaderUtils
      • HDShaderUtils.ShaderID
      • LightLayerEnumPropertyDrawer
      • PhysicallyBasedSkyEditor
      • QualitySettingsPanel
      • ShaderGraphMaterialsUpdater
      • SketchupMaterialDescriptionPreprocessor
      • SkySettingsEditor
      • SkySettingsEditor.SkySettingsUIElement
      • ThreeDSMaterialDescriptionPreprocessor
    • UnityEngine.Rendering
      • GlobalXRSettings
    • UnityEngine.Rendering.HighDefinition
      • AdaptationMode
      • AdaptationModeParameter
      • AmbientOcclusion
      • AOVBuffers
      • AOVRequest
      • AOVRequestBufferAllocator
      • AOVRequestBuilder
      • AOVRequestData
      • AOVRequestDataCollection
      • AreaLightShape
      • AtmosphericScattering
      • BackplateType
      • BackplateTypeParameter
      • Bloom
      • BloomResolution
      • BloomResolutionParameter
      • BlueNoise
      • BoolScalableSetting
      • BoolScalableSettingValue
      • BuiltinSkyParameters
      • CameraPositionSettings
      • CameraPositionSettings.Mode
      • CameraProjection
      • CameraSettings
      • CameraSettings.BufferClearing
      • CameraSettings.Culling
      • CameraSettings.Frustum
      • CameraSettings.Frustum.Mode
      • CameraSettings.Volumes
      • CameraSettingsFields
      • CameraSettingsOverride
      • CameraSettingsUtilities
      • CascadeEndBorderParameter
      • CascadePartitionSplitParameter
      • ChannelMixer
      • ChromaticAberration
      • ColorAdjustments
      • ColorCurves
      • ColorPickerDebugMode
      • ColorPickerDebugSettings
      • ContactShadows
      • CookieResolution
      • CubeCookieResolution
      • CubeReflectionResolution
      • CustomPass
      • CustomPass.RenderQueueType
      • CustomPass.TargetBuffer
      • CustomPassInjectionPoint
      • CustomPassVolume
      • CustomPostProcessInjectionPoint
      • CustomPostProcessVolumeComponent
      • DebugDisplaySettings
      • DebugDisplaySettings.DebugData
      • DebugFullScreen
      • DebugLightFilterMode
      • DebugLightHierarchyExtensions
      • DebugLightingMode
      • DebugMipMapMode
      • DebugMipMapModeTerrainTexture
      • DecalProjector
      • DecalProjectorComponent
      • DecalsDebugSettings
      • DensityVolume
      • DensityVolumeArtistParameters
      • DepthOfField
      • DepthOfFieldMode
      • DepthOfFieldModeParameter
      • DepthOfFieldResolution
      • DepthOfFieldResolutionParameter
      • DiffusionProfile
      • DiffusionProfile.TexturingMode
      • DiffusionProfile.TransmissionMode
      • DiffusionProfileOverride
      • DiffusionProfileSettings
      • DiffusionProfileSettingsParameter
      • DirectionalShadowAlgorithm
      • DrawRenderersCustomPass
      • DrawRenderersCustomPass.ShaderPass
      • EnvironmentUpdateMode
      • EnvUpdateParameter
      • ExponentialFog
      • Exposure
      • ExposureMode
      • ExposureModeParameter
      • FalseColorDebugSettings
      • FilmGrain
      • FilmGrainLookup
      • FilmGrainLookupParameter
      • FloatScalableSetting
      • FloatScalableSettingValue
      • Fog
      • FogColorMode
      • FogColorParameter
      • FogType
      • FogTypeParameter
      • FramePassCallback
      • FrameSettings
      • FrameSettingsField
      • FrameSettingsOverrideMask
      • FrameSettingsRenderType
      • Frustum
      • FullScreenCustomPass
      • FullScreenDebugMode
      • GameObjectExtension
      • GlobalDecalSettings
      • GlobalIllumination
      • GlobalLightingQualitySettings
      • GlobalLightLoopSettings
      • GlobalLowResolutionTransparencySettings
      • GlobalPostProcessingQualitySettings
      • GlobalPostProcessSettings
      • GPULightType
      • GPULightTypeExtension
      • GradientSky
      • GradingLutFormat
      • HDAdditionalCameraData
      • HDAdditionalCameraData.AntialiasingMode
      • HDAdditionalCameraData.BufferAccess
      • HDAdditionalCameraData.BufferAccessType
      • HDAdditionalCameraData.ClearColorMode
      • HDAdditionalCameraData.FlipYMode
      • HDAdditionalCameraData.NonObliqueProjectionGetter
      • HDAdditionalCameraData.RequestAccessDelegate
      • HDAdditionalCameraData.SMAAQualityLevel
      • HDAdditionalCameraData.Version
      • HDAdditionalLightData
      • HDAdditionalReflectionData
      • HDAdditionalReflectionDataExtensions
      • HDCamera
      • HDCamera.ViewConstants
      • HDCameraFrameHistoryType
      • HDLightType
      • HDLightTypeAndShape
      • HDLightTypeExtension
      • HDPhysicalCamera
      • HDProbe
      • HDProbe.RenderData
      • HDProbe.Version
      • HDRenderPipeline
      • HDRenderPipeline.DeferredLightingRTResources
      • HDRenderPipeline.ScreenSpaceShadowData
      • HDRenderPipelineAsset
      • HDRenderPipelineRayTracingResources
      • HDRenderUtilities
      • HDRISky
      • HDShadowAtlas
      • HDShadowAtlas.BlurAlgorithm
      • HDShadowInitParameters
      • HDShadowInitParameters.HDShadowAtlasInitParams
      • HDShadowManager
      • HDShadowManager.ShadowDebugAtlasTextures
      • HDShadowSettings
      • HDUtils
      • HDUtils.PackedMipChainInfo
      • InfluenceShape
      • InfluenceVolume
      • IntScalableSetting
      • IntScalableSettingValue
      • IPostProcessComponent
      • IVersionable<TVersion>
      • LensDistortion
      • LiftGammaGain
      • LightCluster
      • LightingDebugSettings
      • LightingProperty
      • LightLayerEnum
      • LightUnit
      • LightUtils
      • LightVolumeDebug
      • LitShaderMode
      • LODBiasMode
      • LowResTransparentUpsample
      • LuminanceSource
      • LuminanceSourceParameter
      • MaterialDebugSettings
      • MaterialDebugSettings.MaterialItem
      • MaximumLODLevelMode
      • MeteringMode
      • MeteringModeParameter
      • MicroShadowing
      • MigrationDescription
      • MigrationDescription<TVersion, TTarget>
      • MigrationStep
      • MigrationStep<TVersion, TTarget>
      • MipMapDebugSettings
      • MotionBlur
      • ObsoleteCaptureSettings
      • ObsoleteCaptureSettingsOverrides
      • ObsoleteLitShaderMode
      • PaniniProjection
      • PathTracing
      • PhysicallyBasedSky
      • PlanarReflectionProbe
      • PlanarReflectionResolution
      • ProbeCapturePositionSettings
      • ProbeSettings
      • ProbeSettings.Frustum
      • ProbeSettings.Frustum.FOVMode
      • ProbeSettings.Lighting
      • ProbeSettings.Mode
      • ProbeSettings.ProbeType
      • ProbeSettings.ProxySettings
      • ProbeSettings.RealtimeMode
      • ProbeSettingsFields
      • ProbeSettingsUtilities
      • ProxyShape
      • ProxyVolume
      • RayCountValues
      • RayTracingSettings
      • RecursiveRendering
      • ReflectionProxyVolumeComponent
      • RenderOutputProperties
      • RenderPipelineResources
      • RenderPipelineResources.AssetResources
      • RenderPipelineResources.MaterialResources
      • RenderPipelineResources.ShaderGraphResources
      • RenderPipelineResources.ShaderResources
      • RenderPipelineResources.TextureResources
      • RenderPipelineSettings
      • RenderPipelineSettings.ColorBufferFormat
      • RenderPipelineSettings.CustomBufferFormat
      • RenderPipelineSettings.LightSettings
      • RenderPipelineSettings.RaytracingTier
      • RenderPipelineSettings.SupportedLitShaderMode
      • ScalableSetting<T>
      • ScalableSettingLevelParameter
      • ScalableSettingLevelParameter.Level
      • ScalableSettingSchema
      • ScalableSettingSchemaId
      • ScalableSettingValue<T>
      • ScreenSpaceReflection
      • ScreenSpaceRefraction
      • ScreenSpaceRefraction.RefractionModel
      • ShadowMapDebugMode
      • ShadowsMidtonesHighlights
      • ShadowUpdateMode
      • SkyAmbientMode
      • SkyAmbientModeParameter
      • SkyIntensityMode
      • SkyIntensityParameter
      • SkyRenderer
      • SkyResolution
      • SkySettings
      • SkySettingsPropertyFlags
      • SkyType
      • SkyUniqueID
      • SplitToning
      • SpotLightShape
      • TileClusterCategoryDebug
      • TileClusterDebug
      • Tonemapping
      • TonemappingMode
      • TonemappingModeParameter
      • TransparencyDebugSettings
      • UintScalableSetting
      • UintScalableSettingValue
      • VBufferParameters
      • Vignette
      • VignetteMode
      • VignetteModeParameter
      • VisualEnvironment
      • VolumeComponentWithQuality
      • VolumetricFog
      • VolumetricLightingController
      • WhiteBalance
      • XRPass
    • UnityEngine.Rendering.HighDefinition.Attributes
      • DebugViewGbuffer
      • DebugViewProperties
      • DebugViewVarying
      • MaterialSharedProperty
      • MaterialSharedPropertyMappingAttribute
    • UnityEngine.Rendering.HighDefinition.Tests
      • CameraCacheTest
      • HDAdditionalLightDataTests
      • HDAdditionalLightDataTests.LightTypeDatas
      • HDAdditionalLightDataTests.PointLightHDType
    • UnityEngine.VFX.Utility
      • HDRPCameraBinder
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