Enum FrameSettingsField
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum FrameSettingsField
Fields
| Name | Description |
|---|---|
| AfterPostprocess | |
| Antialiasing | |
| AsyncCompute | |
| AtmosphericScattering | |
| BigTilePrepass | |
| Bloom | |
| ChromaticAberration | |
| ClearGBuffers | |
| ColorGrading | |
| ComputeLightEvaluation | |
| ComputeLightVariants | |
| ComputeMaterialVariants | |
| ContactShadows | |
| ContactShadowsAsync | |
| CustomPass | |
| CustomPostProcess | |
| Decals | |
| DeferredTile | |
| DepthOfField | |
| DepthPrepassWithDeferredRendering | |
| DirectSpecularLighting | |
| Distortion | |
| Dithering | |
| ExposureControl | |
| FilmGrain | |
| FPTLForForwardOpaque | |
| LensDistortion | |
| LightLayers | |
| LightListAsync | |
| LitShaderMode | |
| LODBias | Set the LOD Bias with the value in lodBias. |
| LODBiasMode | |
| LODBiasQualityLevel | The quality level to use when fetching the value from the quality settings. |
| LowResTransparent | |
| MaterialQualityLevel | The quality level to use when fetching the value from the quality settings. |
| MaximumLODLevel | Set the LOD Bias with the value in maximumLODLevel. |
| MaximumLODLevelMode | |
| MaximumLODLevelQualityLevel | The quality level to use when fetching the value from the quality settings. |
| MotionBlur | |
| MotionVectors | |
| MSAA | |
| None | |
| ObjectMotionVectors | |
| OpaqueObjects | |
| PaniniProjection | |
| PlanarProbe | |
| Postprocess | |
| RayTracing | |
| ReflectionProbe | |
| ReplaceDiffuseForIndirect | |
| ReprojectionForVolumetrics | |
| RoughRefraction | |
| ScreenSpaceShadows | |
| ShadowMaps | |
| Shadowmask | |
| SkyReflection | |
| SSAO | |
| SSAOAsync | |
| SSR | |
| SSRAsync | |
| StopNaN | |
| SubsurfaceScattering | |
| Transmission | |
| TransparentObjects | |
| TransparentPostpass | |
| TransparentPrepass | |
| TransparentsWriteMotionVector | |
| Vignette | |
| Volumetrics | |
| VolumeVoxelizationsAsync | |
| ZTestAfterPostProcessTAA |