Class TextureCombiner | High Definition RP | 7.1.8
docs.unity3d.com
    Show / Hide Table of Contents

    Class TextureCombiner

    Inheritance
    Object
    TextureCombiner
    Namespace: UnityEditor.Rendering
    Syntax
    public class TextureCombiner

    Constructors

    TextureCombiner(Texture, Int32, Texture, Int32, Texture, Int32, Texture, Int32, Boolean)

    Creates a TextureCombiner object.

    Declaration
    public TextureCombiner(Texture rSource, int rChanel, Texture gSource, int gChanel, Texture bSource, int bChanel, Texture aSource, int aChanel, bool bilinearFilter = true)
    Parameters
    Type Name Description
    Texture rSource

    Source Texture for the RED output.

    Int32 rChanel

    Channel index to use for the RED output.

    Texture gSource

    Source Texture for the GREEN output.

    Int32 gChanel

    Channel index to use for the GREEN output.

    Texture bSource

    Source Texture for the BLUE output.

    Int32 bChanel

    Channel index to use for the BLUE output.

    Texture aSource

    Source Texture for the ALPHA output.

    Int32 aChanel

    Channel index to use for the ALPHA output.

    Boolean bilinearFilter

    Use bilinear filtering when combining (default = true).

    Properties

    midGrey

    Returns a 1 by 1 mid grey (0.5, 0.5, 0.5, 1) Texture.

    Declaration
    public static Texture2D midGrey { get; }
    Property Value
    Type Description
    Texture2D

    Methods

    Combine(String)

    Process the TextureCombiner. Unity creates the Texture Asset at the "savePath", and returns the Texture object.

    Declaration
    public Texture2D Combine(string savePath)
    Parameters
    Type Name Description
    String savePath

    The path to save the Texture Asset to, relative to the Project folder.

    Returns
    Type Description
    Texture2D

    GetTextureSafe(Material, String, Color)

    Returns the Texture assigned to the property "propertyName" of "srcMaterial". If no matching property is found, or no Texture is assigned, returns a 1 by 1 Texture of "fallback" color.

    Declaration
    public static Texture GetTextureSafe(Material srcMaterial, string propertyName, Color fallback)
    Parameters
    Type Name Description
    Material srcMaterial

    The Material to get the Texture from.

    String propertyName

    The name of the Texture property.

    Color fallback

    The fallback color that Unity uses to create a Texture if it could not find the Texture property on the Material.

    Returns
    Type Description
    Texture

    GetTextureSafe(Material, String, Texture)

    Returns the Texture assigned to the property "propertyName" of "srcMaterial". If no matching property is found, or no Texture is assigned, returns the "fallback" Texture.

    Declaration
    public static Texture GetTextureSafe(Material srcMaterial, string propertyName, Texture fallback)
    Parameters
    Type Name Description
    Material srcMaterial

    The Material to get the Texture from.

    String propertyName

    The name of the Texture property.

    Texture fallback

    The fallback color that Unity uses to create a Texture if it could not find the Texture property on the Material.

    Returns
    Type Description
    Texture

    SetRemapping(Int32, Single, Single)

    Set the remapping of a specific color channel.

    Declaration
    public void SetRemapping(int channel, float min, float max)
    Parameters
    Type Name Description
    Int32 channel

    Target color channel (Red:0, Green:1, Blue:2, Alpha:3).

    Single min

    Minimum input value mapped to 0 in output.

    Single max

    Maximum input value mapped to 1 in output.

    TextureFromColor(Color)

    Returns a 1 by 1 Texture that is the color that you pass in.

    Declaration
    public static Texture2D TextureFromColor(Color color)
    Parameters
    Type Name Description
    Color color

    The color that Unity uses to create the Texture.

    Returns
    Type Description
    Texture2D

    TextureHasAlpha(Texture2D)

    Specifies whether the Texture has an alpha channel or not. Returns true if it does and false otherwise.

    Declaration
    public static bool TextureHasAlpha(Texture2D tex)
    Parameters
    Type Name Description
    Texture2D tex

    The Texture for this function to check.

    Returns
    Type Description
    Boolean
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023