Class XRController | XR Interaction Toolkit | 0.10.0-preview.7
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    Class XRController

    XRBaseController MonoBehaviour that interprets feature values on an input device in the XR input subsystem into XR Interaction Interactor position, rotation, and interaction states.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRBaseController
    XRController
    XRControllerTests.XRControllerWrapper
    Inherited Members
    XRBaseController.updateTrackingType
    XRBaseController.enableInputTracking
    XRBaseController.enableInputActions
    XRBaseController.modelPrefab
    XRBaseController.modelTransform
    XRBaseController.animateModel
    XRBaseController.modelSelectTransition
    XRBaseController.modelDeSelectTransition
    XRBaseController.anchorControlDeadzone
    XRBaseController.anchorControlOffAxisDeadzone
    XRBaseController.selectInteractionState
    XRBaseController.activateInteractionState
    XRBaseController.uiPressInteractionState
    XRBaseController.hideControllerModel
    XRBaseController.Awake()
    XRBaseController.OnEnable()
    XRBaseController.OnDisable()
    XRBaseController.Update()
    XRBaseController.UpdateController()
    XRBaseController.OnBeforeRender()
    XRBaseController.GetControllerState(XRControllerState)
    XRBaseController.SetControllerState(XRControllerState)
    XRBaseController.ApplyControllerState(XRInteractionUpdateOrder.UpdatePhase, XRControllerState)
    XRBaseController.UpdateControllerModelAnimation()
    MonoBehaviour.IsInvoking()
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    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [AddComponentMenu("XR/XR Controller (Device-based)")]
    public class XRController : XRBaseController

    Properties

    activateUsage

    The input to use for detecting activation.

    Declaration
    public InputHelpers.Button activateUsage { get; set; }
    Property Value
    Type Description
    InputHelpers.Button

    axisToPressThreshold

    The amount an axis needs to be pressed to trigger an interaction event.

    Declaration
    public float axisToPressThreshold { get; set; }
    Property Value
    Type Description
    Single

    controllerNode

    The XRNode for this controller.

    Declaration
    public XRNode controllerNode { get; set; }
    Property Value
    Type Description
    XRNode

    inputDevice

    (Read Only) The InputDevice being used to read data from.

    Declaration
    public InputDevice inputDevice { get; }
    Property Value
    Type Description
    InputDevice

    moveObjectIn

    The input that will be used to translate the anchor away from the interactor.

    Declaration
    public InputHelpers.Button moveObjectIn { get; set; }
    Property Value
    Type Description
    InputHelpers.Button

    moveObjectOut

    The input that will be used to translate the anchor towards the interactor.

    Declaration
    public InputHelpers.Button moveObjectOut { get; set; }
    Property Value
    Type Description
    InputHelpers.Button

    rotateObjectLeft

    The input to use to rotate an anchor to the Left.

    Declaration
    public InputHelpers.Button rotateObjectLeft { get; set; }
    Property Value
    Type Description
    InputHelpers.Button

    rotateObjectRight

    The input to use to rotate an anchor to the Right.

    Declaration
    public InputHelpers.Button rotateObjectRight { get; set; }
    Property Value
    Type Description
    InputHelpers.Button

    selectUsage

    The input to use for detecting a select.

    Declaration
    public InputHelpers.Button selectUsage { get; set; }
    Property Value
    Type Description
    InputHelpers.Button

    uiPressUsage

    The input to use for detecting a UI press.

    Declaration
    public InputHelpers.Button uiPressUsage { get; set; }
    Property Value
    Type Description
    InputHelpers.Button

    Methods

    SendHapticImpulse(Single, Single)

    Play a haptic impulse on the controller if one is available.

    Declaration
    public override bool SendHapticImpulse(float amplitude, float duration)
    Parameters
    Type Name Description
    Single amplitude

    Amplitude (from 0.0 to 1.0) to play impulse at.

    Single duration

    Duration (in seconds) to play haptic impulse.

    Returns
    Type Description
    Boolean

    Returns true if successful. Returns false otherwise.

    Overrides
    XRBaseController.SendHapticImpulse(Single, Single)

    UpdateInput(XRControllerState)

    Declaration
    protected override void UpdateInput(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState
    Overrides
    XRBaseController.UpdateInput(XRControllerState)

    UpdateTrackingInput(XRControllerState)

    Declaration
    protected override void UpdateTrackingInput(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState
    Overrides
    XRBaseController.UpdateTrackingInput(XRControllerState)
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