Class XRBaseController | XR Interaction Toolkit | 0.10.0-preview.7
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    Class XRBaseController

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRBaseController
    ActionBasedController
    XRController
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
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    Component.renderer
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    Component.collider
    Component.collider2D
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [DefaultExecutionOrder(-29990)]
    [DisallowMultipleComponent]
    public abstract class XRBaseController : MonoBehaviour

    Properties

    activateInteractionState

    (Read Only) The current activate interaction state.

    Declaration
    public InteractionState activateInteractionState { get; }
    Property Value
    Type Description
    InteractionState

    anchorControlDeadzone

    Declaration
    public float anchorControlDeadzone { get; set; }
    Property Value
    Type Description
    Single

    anchorControlOffAxisDeadzone

    Declaration
    public float anchorControlOffAxisDeadzone { get; set; }
    Property Value
    Type Description
    Single

    animateModel

    Whether this model animates in response to interaction events.

    Declaration
    public bool animateModel { get; set; }
    Property Value
    Type Description
    Boolean

    enableInputActions

    Used to disable an input state changing in the interactor. Useful for swapping to a different interactor on the same object.

    Declaration
    public bool enableInputActions { get; set; }
    Property Value
    Type Description
    Boolean

    enableInputTracking

    Whether input tracking is enabled for this controller.

    Declaration
    public bool enableInputTracking { get; set; }
    Property Value
    Type Description
    Boolean

    hideControllerModel

    Whether the controller model should be hidden.

    Declaration
    public bool hideControllerModel { get; set; }
    Property Value
    Type Description
    Boolean

    modelDeSelectTransition

    The animation transition to enable when de-selecting.

    Declaration
    public string modelDeSelectTransition { get; set; }
    Property Value
    Type Description
    String

    modelPrefab

    The model prefab to show for this controller.

    Declaration
    public Transform modelPrefab { get; set; }
    Property Value
    Type Description
    Transform

    modelSelectTransition

    The animation transition to enable when selecting.

    Declaration
    public string modelSelectTransition { get; set; }
    Property Value
    Type Description
    String

    modelTransform

    The model transform that is used as the parent for the controller model.

    Declaration
    public Transform modelTransform { get; set; }
    Property Value
    Type Description
    Transform
    Remarks

    Automatically instantiated and set in Awake(). Setting this will not automatically destroy the previous object.

    selectInteractionState

    (Read Only) The current select interaction state.

    Declaration
    public InteractionState selectInteractionState { get; }
    Property Value
    Type Description
    InteractionState

    uiPressInteractionState

    (Read Only) The current ui press interaction state.

    Declaration
    public InteractionState uiPressInteractionState { get; }
    Property Value
    Type Description
    InteractionState

    updateTrackingType

    The time within the frame that the controller will sample input.

    Declaration
    public XRBaseController.UpdateType updateTrackingType { get; set; }
    Property Value
    Type Description
    XRBaseController.UpdateType
    See Also
    XRBaseController.UpdateType

    Methods

    ApplyControllerState(XRInteractionUpdateOrder.UpdatePhase, XRControllerState)

    Declaration
    protected virtual void ApplyControllerState(XRInteractionUpdateOrder.UpdatePhase updatePhase, XRControllerState controllerState)
    Parameters
    Type Name Description
    XRInteractionUpdateOrder.UpdatePhase updatePhase
    XRControllerState controllerState

    Awake()

    Declaration
    protected virtual void Awake()

    GetControllerState(out XRControllerState)

    Declaration
    public virtual bool GetControllerState(out XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState
    Returns
    Type Description
    Boolean

    OnBeforeRender()

    This method is automatically called for "Just Before Render" input updates for VR devices.

    Declaration
    protected virtual void OnBeforeRender()
    See Also
    UnityEngine.Application.onBeforeRender

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    SendHapticImpulse(Single, Single)

    Play a haptic impulse on the controller if one is available.

    Declaration
    public virtual bool SendHapticImpulse(float amplitude, float duration)
    Parameters
    Type Name Description
    Single amplitude

    Amplitude (from 0.0 to 1.0) to play impulse at.

    Single duration

    Duration (in seconds) to play haptic impulse.

    Returns
    Type Description
    Boolean

    Returns true if successful. Returns false otherwise.

    SetControllerState(XRControllerState)

    Declaration
    public virtual void SetControllerState(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState

    Update()

    Declaration
    protected void Update()

    UpdateController()

    Declaration
    protected virtual void UpdateController()

    UpdateControllerModelAnimation()

    Update the animation on the instance of the modelPrefab (if the prefab contains an Animator).

    Declaration
    protected virtual void UpdateControllerModelAnimation()
    See Also
    animateModel
    modelPrefab

    UpdateInput(XRControllerState)

    Declaration
    protected virtual void UpdateInput(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState

    UpdateTrackingInput(XRControllerState)

    Declaration
    protected virtual void UpdateTrackingInput(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState
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