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    Class ARMeshManager

    A manager for triangle meshes generated by an AR device. Creates, updates, and removes GameObjects in response to the environment. For each mesh, a meshPrefab is instantiated which must contain at least a MeshFilter. If the meshPrefab's GameObject also has a MeshCollider, then a physics mesh is generated asynchronously, without blocking the main thread.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ARMeshManager
    Inherited Members
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    Namespace: UnityEngine.XR.ARFoundation
    Syntax
    [DefaultExecutionOrder(-2147483647)]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.1/api/UnityEngine.XR.ARFoundation.ARMeshManager.html")]
    public class ARMeshManager : MonoBehaviour

    Properties

    colors

    If true, requests a color value for each vertex in generated meshes.

    Declaration
    public bool colors { get; set; }
    Property Value
    Type Description
    Boolean

    concurrentQueueSize

    The number of meshes to process concurrently. Meshes are processed on a background thread. Higher numbers will require additional CPU time.

    Declaration
    public int concurrentQueueSize { get; set; }
    Property Value
    Type Description
    Int32

    density

    The density of the generated mesh [0..1]. 1 will be densely tessellated, while 0 will have the lowest supported tessellation.

    Declaration
    public float density { get; set; }
    Property Value
    Type Description
    Single

    meshes

    Returns a collection of MeshFilters representing meshes generated by this component.

    Declaration
    public IList<MeshFilter> meshes { get; }
    Property Value
    Type Description
    IList<MeshFilter>

    meshPrefab

    A prefab to be instantiated for each generated mesh. The prefab must have at least a MeshFilter component on it. If it also has a MeshCollider component, the physics bounding volume data will be generated asynchronously. This does not block the main thread, but may take longer to process.

    Declaration
    public MeshFilter meshPrefab { get; set; }
    Property Value
    Type Description
    MeshFilter

    normals

    If true, requests a normal for each vertex in generated meshes.

    Declaration
    public bool normals { get; set; }
    Property Value
    Type Description
    Boolean

    subsystem

    The XRMeshSubsystem used by this component to generate meshes.

    Declaration
    public XRMeshSubsystem subsystem { get; }
    Property Value
    Type Description
    XRMeshSubsystem

    tangents

    If true, requests a tangent for each vertex in generated meshes.

    Declaration
    public bool tangents { get; set; }
    Property Value
    Type Description
    Boolean

    textureCoordinates

    If true, requests a texture coordinate for each vertex in generated meshes.

    Declaration
    public bool textureCoordinates { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    DestroyAllMeshes()

    Destroys all generated meshes and ignores any pending meshes.

    Declaration
    public void DestroyAllMeshes()

    Events

    meshesChanged

    Invoked whenever meshes have changed (been added, updated, or removed).

    Declaration
    public event Action<ARMeshesChangedEventArgs> meshesChanged
    Event Type
    Type Description
    Action<ARMeshesChangedEventArgs>
    In This Article
    • Properties
      • colors
      • concurrentQueueSize
      • density
      • meshes
      • meshPrefab
      • normals
      • subsystem
      • tangents
      • textureCoordinates
    • Methods
      • DestroyAllMeshes()
    • Events
      • meshesChanged
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