Namespace Unity.VectorGraphics
Classes
Filled
Filled shape representation.
GradientFill
Fills a shape with a gradient.
Path
A path definition.
PatternFill
Fills a shape with a pattern.
Rectangle
Defines a rectangle shape, which may be rounded.
Scene
A scene contains the whole node hierarchy.
SceneNode
A node inside a hierarchy.
Shape
A generic filled shape.
SolidFill
Fills a shape with a single color.
Stroke
Defines how strokes should be rendered.
SVGParser
Reads an SVG document and builds a vector scene.
TextureFill
Fills a shape with a texture.
VectorUtils
Provides various tools to work with vector graphics.
VectorUtils.Geometry
Holds the tessellated Scene geometry and associated data.
VectorUtils.TextureAtlas
A struct to hold packed atlas entries.
Structs
BezierContour
A chain of bezier paths, optionnally closed.
BezierPathSegment
A bezier path segment.
BezierSegment
A bezier segment.
GradientStop
The gradient stops used for gradient fills.
Matrix2D
A 2x3 transformation matrix used for 2D operations.
PathProperties
Defines properties of paths.
SVGParser.SceneInfo
A structure containing the SVG scene data.
VectorUtils.PackRectItem
Struct to hold a texture atlas location.
VectorUtils.SceneNodeWorldTransform
Structure holding the SceneNode computed transforms, opacities and enumeration path.
VectorUtils.TessellationOptions
Structure to store the tessellation options.
Interfaces
IDrawable
The IDrawable interface is implemented by elements that displays something on screen.
IFill
The IFill interface is implemented by filling techniques (solid, texture or gradient).
Enums
AddressMode
The addressing mode, defining how textures or gradients behave when being addressed outside their unit range.
FillMode
The fill mode types.
GradientFillType
The gradient fill types.
PathCorner
The path corner types, for joining path segments together.
PathEnding
The path ending types.
VectorUtils.Alignment
The alignement of the sprite, to determine the location of the pivot.