Class Stroke
Defines how strokes should be rendered.
Namespace: Unity.VectorGraphics
Syntax
public class StrokeProperties
Color
The stroke color.
Declaration
public Color Color { get; set; }Property Value
| Type | Description | 
|---|---|
| Color | 
Fill
The stroke fill.
Declaration
public IFill Fill { get; set; }Property Value
| Type | Description | 
|---|---|
| IFill | 
FillTransform
A transformation specific to the fill.
Declaration
public Matrix2D FillTransform { get; set; }Property Value
| Type | Description | 
|---|---|
| Matrix2D | 
HalfThickness
The stroke half-thickness.
Declaration
public float HalfThickness { get; set; }Property Value
| Type | Description | 
|---|---|
| Single | 
Pattern
The stroke pattern (dashes).
Declaration
public float[] Pattern { get; set; }Property Value
| Type | Description | 
|---|---|
| Single[] | 
Remarks
Even entries mark a fill and odd entries mark void
PatternOffset
An offset to where the pattern should start.
Declaration
public float PatternOffset { get; set; }Property Value
| Type | Description | 
|---|---|
| Single | 
TippedCornerLimit
How far the tipped corners may extrude.
Declaration
public float TippedCornerLimit { get; set; }Property Value
| Type | Description | 
|---|---|
| Single |