Class Stroke
Defines how strokes should be rendered.
Namespace: Unity.VectorGraphics
Syntax
public class Stroke
Properties
Color
The stroke color.
Declaration
public Color Color { get; set; }
Property Value
Type | Description |
---|---|
Color |
Fill
The stroke fill.
Declaration
public IFill Fill { get; set; }
Property Value
Type | Description |
---|---|
IFill |
FillTransform
A transformation specific to the fill.
Declaration
public Matrix2D FillTransform { get; set; }
Property Value
Type | Description |
---|---|
Matrix2D |
HalfThickness
The stroke half-thickness.
Declaration
public float HalfThickness { get; set; }
Property Value
Type | Description |
---|---|
Single |
Pattern
The stroke pattern (dashes).
Declaration
public float[] Pattern { get; set; }
Property Value
Type | Description |
---|---|
Single[] |
Remarks
Even entries mark a fill and odd entries mark void
PatternOffset
An offset to where the pattern should start.
Declaration
public float PatternOffset { get; set; }
Property Value
Type | Description |
---|---|
Single |
TippedCornerLimit
How far the tipped corners may extrude.
Declaration
public float TippedCornerLimit { get; set; }
Property Value
Type | Description |
---|---|
Single |