Class SceneNode
A node inside a hierarchy.
Namespace: Unity.VectorGraphics
Syntax
public class SceneNodeProperties
Children
The list of children nodes.
Declaration
public List<SceneNode> Children { get; set; }Property Value
| Type | Description | 
|---|---|
| List<SceneNode> | 
Clipper
A clipper hierarchy that will clip this node.
Declaration
public SceneNode Clipper { get; set; }Property Value
| Type | Description | 
|---|---|
| SceneNode | 
Drawables
The list drawable elements.
Declaration
[Obsolete("Use the Shapes property instead")]
public List<IDrawable> Drawables { get; set; }Property Value
| Type | Description | 
|---|---|
| List<IDrawable> | 
Shapes
The list of shapes inside this node.
Declaration
public List<Shape> Shapes { get; set; }Property Value
| Type | Description | 
|---|---|
| List<Shape> | 
Transform
The transform of the node.
Declaration
public Matrix2D Transform { get; set; }Property Value
| Type | Description | 
|---|---|
| Matrix2D |