Struct VectorUtils.SceneNodeWorldTransform
Structure holding the SceneNode computed transforms, opacities and enumeration path.
Namespace: Unity.VectorGraphics
Syntax
public struct SceneNodeWorldTransformRemarks
This helper structure is used by the WorldTransformedSceneNodes method.
Fields
Node
The node we are currently visiting.
Declaration
public SceneNode NodeField Value
| Type | Description | 
|---|---|
| SceneNode | 
Parent
The parent of the node we are currently visiting.
Declaration
public SceneNode ParentField Value
| Type | Description | 
|---|---|
| SceneNode | 
WorldOpacity
The accumulated world opacity of this node.
Declaration
public float WorldOpacityField Value
| Type | Description | 
|---|---|
| Single | 
WorldTransform
The accumulated world transform of this node.
Declaration
public Matrix2D WorldTransformField Value
| Type | Description | 
|---|---|
| Matrix2D |