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    Namespace USD.NET.Unity

    Classes

    BasisCurvesSample

    BoundableSample

    CameraSample

    CameraSample.Shutter

    CubeSample

    CurvesSample

    DiagnosticDelegate

    Implements a DiagnosticDelegate which pipes messages to Unity's debug logger.

    GprimSample

    ImageableSample

    InputParameterAttribute

    A declaration that a given value is a shader input, used to discover shader parameters at runtime. Implicitly declares the parameter to be in the "inputs" namespace.

    InputTextureAttribute

    Declares a given parameter to be a texture, used to discover shader textures at runtime. Implicitly declares the parameter to be in the "inputs" namespace.

    MaterialBindingSample

    Provides access to the material binding (if any) on the UsdPrim.

    MaterialSample

    MeshSample

    MeshSampleBase

    PointBasedSample

    PointInstancerPrototypesSample

    PointInstancerSample

    PreviewSurfaceSample

    The following is based on the Pixar specification found here: https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html

    PreviewSurfaceSample.Outputs

    PrimvarReaderSample<T>

    The following is based on the Pixar specification found here: https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html

    PrimvarReaderSample<T>.Outputs

    RequireShaderKeywordsAttribute

    Declares required keywords when the given parameter is used. Only currently applicable to textures.

    ScopeSample

    ShaderSample

    A base class for all shader samples.

    SphereSample

    StandardShaderSample

    Texture2DSample

    TextureReaderSample

    The following is based on the Pixar specification found here: https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html

    TextureReaderSample.Outputs

    Transform2dSample

    The following is based on the Pixar specification found here: https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html Transform 2d represents a node that can be used to transform 2d data (for instance, texture coordinates). The node applies the following transformation : in * scale * rotate + translation

    Transform2dSample.Outputs

    UnityTypeBindings

    UnityTypeConverter

    XformSample

    XformableSample

    Structs

    ParameterInfo

    A class describing a single shader parameter, used to simplify reading values from USD.

    Enums

    BasisCurvesSample.Basis

    BasisCurvesSample.CurveType

    BasisCurvesSample.WrapMode

    CameraSample.ProjectionType

    CameraSample.StereoRole

    TextureReaderSample.SRGBMode

    TextureReaderSample.SourceColorSpace

    TextureReaderSample.WrapMode

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