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    Class TextureReaderSample

    The following is based on the Pixar specification found here: https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html

    Inheritance
    object
    ShaderSample
    TextureReaderSample
    Inherited Members
    ShaderSample.id
    ShaderSample.GetInputParameters()
    ShaderSample.GetInputTextures()
    Namespace: USD.NET.Unity
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class TextureReaderSample : ShaderSample

    Constructors

    Name Description
    TextureReaderSample()
    TextureReaderSample(string)
    TextureReaderSample(string, string)

    Fields

    Name Description
    bias

    Bias to be applied to all components of the texture. value * scale + bias

    fallback

    Fallback value used when texture can not be read.

    file

    Path to the texture. Following the 1.36 MaterialX spec, Mari UDIM substitution in file values uses the "UDIM" token, so for example in USD, we might see a value @textures/occlusion.UDIM.tex@

    isSRGB

    sRGB Mode. Defaults to Auto

    outputs
    scale

    Scale to be applied to all components of the texture. value * scale + bias

    sourceColorSpace

    Flag to indicate the color space in which the source texture is encoded allowed tokens: raw, sRGB, auto

    st

    Texture coordinate to use to fetch this texture. This node defines a mathematical/cartesian mapping from st to uv to image space: the (0, 0) st coordinate maps to a (0, 0) uv coordinate that samples the lower-left-hand corner of the texture image, as viewed on a monitor, while the (1, 1) st coordinate maps to a (1, 1) uv coordinate that samples the upper-right-hand corner of the texture image, as viewed on a monitor.

    wrapS

    Wrap mode when reading this texture. Irrelevant for implementations that handle UDIMs inside the shader, when given a UDIM filename.

    wrapT

    See WrapS.

    Methods

    Name Description
    GetWrapMode(TextureWrapMode)

    Converts Unity texture wrap mode to USD wrap mode.

    SetSourceColorSpace(SourceColorSpace)

    Set source colorspace connection default value

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