Class InputTextureAttribute
Declares a given parameter to be a texture, used to discover shader textures at runtime. Implicitly declares the parameter to be in the "inputs" namespace.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
public class InputTextureAttribute : UsdNamespaceAttribute
Constructors
Name | Description |
---|---|
InputTextureAttribute() | |
InputTextureAttribute(string) |
Properties
Name | Description |
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UnityName |