Class InputTextureAttribute
Declares a given parameter to be a texture, used to discover shader textures at runtime. Implicitly declares the parameter to be in the "inputs" namespace.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
public class InputTextureAttribute : UsdNamespaceAttribute
Constructors
| Name | Description |
|---|---|
| InputTextureAttribute() | |
| InputTextureAttribute(string) |
Properties
| Name | Description |
|---|---|
| UnityName |