Class PrimvarReaderSample<T>
The following is based on the Pixar specification found here: https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
[Serializable]
public class PrimvarReaderSample<T> : ShaderSample where T : struct
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
| Name | Description |
|---|---|
| PrimvarReaderSample() |
Fields
| Name | Description |
|---|---|
| fallback | Name of the primvar to be read from the primitive. |
| outputs | |
| varname | Name of the primvar to be read from the primitive. |