• About Shader Graph
  • Getting started with Shader Graph
    • Creating a new Shader Graph Asset
    • My first Shader Graph
    • Shader Graph Window
      • Blackboard
      • Main Preview
      • Graph Inspector
    • Create Node Menu
    • Graph Settings Tab
    • Master Stack
    • Sticky Notes
    • Sub Graph
    • Color Modes
    • Precision Modes
    • Preview Mode Control
    • Custom Function Node
    • Shader Graph Preferences
    • Samples
  • Upgrade Guides
    • Upgrade to Shader Graph 10.0.x
  • Inside Shader Graph
    • Shader Graph Asset
    • Graph Target
    • Sub Graph Asset
      • SpeedTree 8 Sub Graph Assets
    • Node
      • Port
      • Custom Port Menu
      • Edge
    • Property Types
    • Keywords
    • Data Types
    • Port Bindings
    • Shader Stage
    • Surface options
    • Custom Interpolators
  • Node Library
    • Artistic
      • Adjustment
        • Channel Mixer
        • Contrast
        • Hue
        • Invert Colors
        • Replace Color
        • Saturation
        • White Balance
      • Blend
        • Blend
      • Filter
        • Dither
      • Mask
        • Channel Mask
        • Color Mask
      • Normal
        • Normal Blend
        • Normal From Height
        • Normal From Texture
        • Normal Reconstruct Z
        • Normal Strength
        • Normal Unpack
      • Utility
        • Colorspace Conversion
    • Channel
      • Combine
      • Flip
      • Split
      • Swizzle
      • Branch On Input Connection
    • Input
      • Basic
        • Boolean
        • Color
        • Constant
        • Integer
        • Slider
        • Time
        • Float
        • Vector 2
        • Vector 3
        • Vector 4
      • Geometry
        • Bitangent Vector
        • Instance ID
        • Normal Vector
        • Position
        • Screen Position
        • Tangent Vector
        • UV
        • Vertex Color
        • Vertex ID
        • View Direction
        • View Vector
      • Gradient
        • Blackbody
        • Gradient
        • Sample Gradient
      • High Definition Render Pipeline
        • Diffusion Profile
        • Exposure
        • HD Scene Color
      • Lighting
        • Ambient
        • Baked GI
        • Reflection Probe
      • Matrix
        • Matrix 2x2
        • Matrix 3x3
        • Matrix 4x4
        • Transformation Matrix
      • Mesh Deformation
        • Compute Deformation
        • Linear Blend Skinning
      • PBR
        • Dielectric Specular
        • Metal Reflectance
      • Scene
        • Camera
        • Eye Index
        • Fog
        • Object
        • Scene Color
        • Scene Depth
        • Screen
      • Texture
        • Calculate Level Of Detail Texture 2D Node
        • Cubemap Asset
        • Gather Texture 2D Node
        • Sample Cubemap
        • Sample Reflected Cubemap
        • Sample Texture 2D
        • Sample Texture 2D Array
        • Sample Texture 2D LOD
        • Sample Texture 3D
        • Sample Virtual Texture
        • Sampler State
        • Split Texture Transform
        • Texel Size
        • Texture 2D Array Asset
        • Texture 2D Asset
        • Texture 3D Asset
    • Math
      • Advanced
        • Absolute
        • Exponential
        • Length
        • Log
        • Modulo
        • Negate
        • Normalize
        • Posterize
        • Reciprocal
        • Reciprocal Square Root
      • Basic
        • Add
        • Divide
        • Multiply
        • Power
        • Square Root
        • Subtract
      • Derivative
        • DDX
        • DDXY
        • DDY
      • Interpolation
        • Inverse Lerp
        • Lerp
        • Smoothstep
      • Matrix
        • Matrix Construction
        • Matrix Determinant
        • Matrix Split
        • Matrix Transpose
      • Range
        • Clamp
        • Fraction
        • Maximum
        • Minimum
        • One Minus
        • Random Range
        • Remap
        • Saturate
      • Round
        • Ceiling
        • Floor
        • Round
        • Sign
        • Step
        • Truncate
      • Trigonometry
        • Arccosine
        • Arcsine
        • Arctangent
        • Arctangent2
        • Cosine
        • Degrees To Radians
        • Hyperbolic Cosine
        • Hyperbolic Sine
        • Hyperbolic Tangent
        • Radians To Degrees
        • Sine
        • Tangent
      • Vector
        • Cross Product
        • Distance
        • Dot Product
        • Fresnel Effect
        • Projection
        • Reflection
        • Rejection
        • Rotate About Axis
        • Sphere Mask
        • Transform
      • Wave
        • Noise Sine Wave
        • Sawtooth Wave
        • Square Wave
        • Triangle Wave
    • Procedural
      • Noise
        • Gradient Noise
        • Simple Noise
        • Voronoi
      • Shapes
        • Ellipse
        • Polygon
        • Rectangle
        • Rounded Polygon
        • Rounded Rectangle
      • Checkerboard
    • Utility
      • Logic
        • All
        • And
        • Any
        • Branch
        • Branch On Input Connection
        • Comparison
        • Is Front Face
        • Is Infinite
        • Is NaN
        • Nand
        • Not
        • Or
      • High Definition Render Pipeline
        • Emission
        • Eye
          • CirclePupilAnimation
          • CorneaRefraction
          • EyeSurfaceTypeDebug
          • IrisLimbalRing
          • IrisOffset
          • IrisOutOfBoundColorClamp
          • IrisUVLocation
          • ScleraIrisBlend
          • ScleraLimbalRing
          • ScleraUVLocation
        • Fabric
          • ThreadMapDetail
        • UVCombine
      • Custom Function
      • Keyword
      • Preview
      • Subgraph
      • Subgraph Dropdown node
    • UV
      • Flipbook
      • Polar Coordinates
      • Radial Shear
      • Rotate
      • Spherize
      • Tiling And Offset
      • Triplanar
      • Twirl
      • Parallax Mapping
      • Parallax Occlusion Mapping
    • Block Nodes
      • Built In Blocks