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    Noise Sine Wave Node

    Description

    Returns the sine of the value of input In. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input Min Max.

    Ports

    Name Direction Type Description
    In Input Dynamic Vector Input value
    Min Max Input Vector 2 Minimum and Maximum values for noise intensity
    Out Output Dynamic Vector Output value

    Generated Code Example

    void Unity_NoiseSineWave_float4(float4 In, float2 MinMax, out float4 Out)
    {
        float sinIn = sin(In);
        float sinInOffset = sin(In + 1.0);
        float randomno =  frac(sin((sinIn - sinInOffset) * (12.9898 + 78.233))*43758.5453);
        float noise = lerp(MinMax.x, MinMax.y, randomno);
        Out = sinIn + noise;
    }
    
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