![image](images/Blocks-Fragment-Base-Color.png) |
Base Color |
Vector 3 |
None |
Defines material's base color value. Expected range 0 - 1. |
![image](images/Blocks-Fragment-NormalTS.png) |
Normal (Tangent Space) |
Vector 3 |
Tangent Space Normal |
Defines material's normal value in tangent space. |
![image](images/Blocks-Fragment-NormalOS.png) |
Normal (Object Space) |
Vector 3 |
Object Space Normal |
Defines material's normal value in object space. |
![image](images/Blocks-Fragment-NormalWS.png) |
Normal (World Space) |
Vector 3 |
World Space Normal |
Defines material's normal value in world space. |
![image](images/Blocks-Fragment-Emission.png) |
Emission |
Vector 3 |
None |
Defines material's emission color value. Expects positive values. |
![image](images/Blocks-Fragment-Metallic.png) |
Metallic |
Float |
None |
Defines material's metallic value, where 0 is non-metallic and 1 is metallic. |
![image](images/Blocks-Fragment-Specular.png) |
Specular |
Vector 3 |
None |
Defines material's specular color value. Expected range 0 - 1. |
![image](images/Blocks-Fragment-Smoothness.png) |
Smoothness |
Float |
None |
Defines material's smoothness value. Expected range 0 - 1. |
![image](images/Blocks-Fragment-Ambient-Occlusion.png) |
Ambient Occlusion |
Float |
None |
Defines material's ambient occlusion value. Expected range 0 - 1. |
![image](images/Blocks-Fragment-Alpha.png) |
Alpha |
Float |
None |
Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1. |
![image](images/Blocks-Fragment-Alpha-Clip-Threshold.png) |
Alpha Clip Threshold |
Float |
None |
Fragments with an alpha below this value are discarded. Expected range 0 - 1. |