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    Texel Size Node

    Description

    Returns the Width and Height of the Texture 2D input in texels. Uses the built in variable {texturename}_TexelSize to access special properties of a Texture 2D.

    If you experience texture sampling errors while using this node in a graph which includes Custom Function Nodes or Sub Graphs, you can resolve them by upgrading to version 10.3 or later.

    Note: Do not use the default input to reference your Texture 2D. It makes your graph perform worse. Instead connect this node to a separate Texture 2D Asset Node and re-use this definition for sampling.

    Ports

    Name Direction Type Binding Description
    Texture Input Texture None Texture asset
    Width Output Float None Texel width in texels
    Height Output Float None Texel height in texels

    Generated Code Example

    The following example code represents one possible outcome of this node.

    float _TexelSize_Width = Texture_TexelSize.z;
    float _TexelSize_Height = Texture_TexelSize.w;
    
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