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    Position node

    The Position node returns the position of a vertex or fragment of a mesh.

    Ports

    Name Direction Type Binding Description
    Out Output Vector 3 None Position of the vertex or fragment of the mesh, depending on the shader stage of the graph section.

    Space

    The Space dropdown determines the coordinate space of the output position.

    Options Description
    Object Returns the vertex or fragment position relative to the origin of the object.
    View Returns the vertex or fragment position relative to the camera, in meters.
    World Returns the vertex or fragment position in the world, in meters. If you use the High Definition Render Pipeline (HDRP), World returns the position relative to the camera.
    Tangent Returns the vertex or fragment position relative to the tangent of the surface, in meters. For more information, refer to Normal maps.
    Absolute World Returns the vertex or fragment position in the world, in meters.
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