Texture 2D Asset Node
Description
Defines a constant Texture 2D Asset for use in the shader. To sample the Texture 2D Asset it should be used in conjunction with a Sample Texture 2D Node. When using a separate Texture 2D Asset Node, you can sample a Texture 2D twice, with different parameters, without defining the Texture 2D itself twice.
Ports
Name | Direction | Type | Description |
---|---|---|---|
Out | Output | Texture 2D | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Object Field (Texture) | Select which texture 2D asset to use from the project. |
Generated Code Example
The following example code represents one possible outcome of this node.
TEXTURE2D(_Texture2DAsset);
SAMPLER(sampler_Texture2DAsset);