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    Shader Stage

    Description

    Shader Stage refers to the part of the shader pipeline a Node or Port is part of. For example, Vertex or Fragment.

    In Shader Graph, Shader Stage is defined per port but often all ports on a node are locked to the same Shader Stage. Ports on some nodes are unavailable in certain Shader Stages due to limitations in the underlying shader language. See the Node Library documentation for nodes that have Shader Stage restrictions.

    Shader Stage List

    Name Description
    Vertex Operations calculated per vertex
    Fragment Operations calculated per fragment
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