• LobbyEventCallbacks
  • Unity.Services.CommonMultiplayerBackend
    • CommonMultiplayerBackendConstants
    • CommonMultiplayerBackendExceptionReason
    • CommonMultiplayerBackendService
    • ICommonMultiplayerBackendService
  • Unity.Services.CommonMultiplayerBackend.Exceptions
    • CommonMultiplayerBackendServiceException
  • Unity.Services.CommonMultiplayerBackend.Http
    • DeserializationSettings
    • MissingMemberHandling
  • Unity.Services.CommonMultiplayerBackend.Models
    • ErrorDetail
    • ErrorResponseBody
    • IOneOf
    • Session
  • Unity.Services.CommonMultiplayerBackend.SDK
    • ICommonMultiplayerBackendSDKConfiguration
  • Unity.Services.Core
    • UnityServicesExtensions
  • Unity.Services.Lobbies
    • ChangedLobbyValue<T>
    • ChangedOrRemovedLobbyValue<T>
    • CreateLobbyOptions
    • ILobbyChanges
    • ILobbyEvents
    • ILobbyService
    • ILobbyServiceSDK
    • ILobbyServiceSDKConfiguration
    • JoinLobbyByCodeOptions
    • JoinLobbyByIdOptions
    • LobbyEventConnectionState
    • LobbyExceptionReason
    • LobbyPlayerChanges
    • LobbyPlayerJoined
    • LobbyService
    • LobbyServiceException
    • LobbyValue
    • LobbyValueChangeType
    • QueryLobbiesOptions
    • QuickJoinLobbyOptions
    • UpdateLobbyOptions
    • UpdatePlayerOptions
  • Unity.Services.Lobbies.Http
    • DeserializationException
    • DeserializationSettings
    • IDeserializable
    • JsonObject
    • JsonObjectConverter
    • MissingMemberHandling
  • Unity.Services.Lobbies.Models
    • CreateRequest
    • DataObject
    • DataObject.IndexOptions
    • DataObject.VisibilityOptions
    • Detail
    • ErrorStatus
    • IOneOf
    • JoinByCodeRequest
    • JoinByIdRequest
    • Lobby
    • Player
    • PlayerDataObject
    • PlayerDataObject.VisibilityOptions
    • PlayerProfile
    • PlayerUpdateRequest
    • QueryFilter
    • QueryFilter.FieldOptions
    • QueryFilter.OpOptions
    • QueryOrder
    • QueryOrder.FieldOptions
    • QueryRequest
    • QueryResponse
    • QuickJoinRequest
    • TokenData
    • TokenRequest
    • TokenRequest.TokenTypeOptions
    • UpdateRequest
  • Unity.Services.Lobbies.Scheduler
    • GameObjectFactory
    • TaskScheduler
    • TaskSchedulerThreaded
    • TaskSchedulerWebGL
  • Unity.Services.Matchmaker
    • CreateBackfillTicketOptions
    • CreateTicketOptions
    • IMatchmakerSdkConfiguration
    • IMatchmakerService
    • MatchmakerExceptionReason
    • MatchmakerService
    • MatchmakerServiceException
  • Unity.Services.Matchmaker.Http
    • DeserializationSettings
    • IDeserializable
    • MissingMemberHandling
  • Unity.Services.Matchmaker.Models
    • AbTestingResult
    • BackfillTicket
    • BackfillTicketProperties
    • CreateBackfillTicketResponse
    • CreateTicketResponse
    • MatchIdAssignment
    • MatchIdAssignment.StatusOptions
    • MatchProperties
    • MatchmakingResults
    • MultiplayAssignment
    • MultiplayAssignment.StatusOptions
    • Override
    • Player
    • QosResult
    • Team
    • TicketStatusResponse
  • Unity.Services.Matchmaker.PayloadProxy
    • TokenResponse
  • Unity.Services.Multiplay
    • IMultiplayAllocationInfo
    • IMultiplayService
    • IServerEvents
    • IServerQueryHandler
    • MultiplayAllocation
    • MultiplayDeallocation
    • MultiplayError
    • MultiplayEventCallbacks
    • MultiplayExceptionReason
    • MultiplayServerSubscriptionState
    • MultiplayService
    • ServerConfig
  • Unity.Services.Multiplay.Models
    • KeyValuePair
  • Unity.Services.Multiplayer
    • CreateSessionOptions
    • IHostSession
    • IMultiplayerService
    • IPlayer
    • IReadOnlyPlayer
    • ISession
    • ISessionInfo
    • ISessionMatchmaking
    • IValueProperty
    • IVisibilityProperty
    • JoinSessionOptions
    • LobbySessionInfo
    • MatchOptions
    • MatchmakerState
    • MultiplayerService
    • Player
    • PlayerProperty
    • QuerySessionsOptions
    • QuerySessionsResults
    • QuickJoinSessionOptions
    • SessionError
    • SessionEventConnectionState
    • SessionException
    • SessionProperty
    • SessionState
    • SortField
    • SortOptions
    • SortOrder
    • VisibilityPropertyOptions
  • Unity.Services.Relay
    • IRelayService
    • IRelayServiceSDK
    • IRelayServiceSDKConfiguration
    • RelayExceptionReason
    • RelayService
    • RelayServiceException
  • Unity.Services.Relay.Http
    • DeserializationSettings
    • MissingMemberHandling
  • Unity.Services.Relay.Models
    • AllocateResponseBody
    • Allocation
    • AllocationData
    • AllocationRequest
    • ErrorResponseBody
    • IOneOf
    • JoinAllocation
    • JoinAllocationAllOf
    • JoinCodeData
    • JoinCodeRequest
    • JoinCodeResponseBody
    • JoinData
    • JoinRequest
    • JoinResponseBody
    • KeyValuePair
    • Region
    • RegionsData
    • RegionsResponseBody
    • RelayServer
    • RelayServerEndpoint
    • RelayServerEndpoint.NetworkOptions
    • ResponseLinks
    • ResponseMeta
  • Unity.Services.Relay.Scheduler
    • GameObjectFactory
    • TaskScheduler
    • TaskSchedulerThreaded
    • TaskSchedulerWebGL
  • Unity.Services.Wire.Internal
    • AlreadySubscribedException
    • AlreadyUnsubscribedException
    • CentrifugeCloseCode
    • ChannelChangedException
    • CommandInterruptedException
    • ConnectionFailedException
    • EmptyChannelException
    • EmptyTokenException
    • IWireDirect
    • WebSocketException
    • WireErrorCode
    • WireUnexpectedException
  • Unity.Ucg.Usqp
    • SqpException